Shai Reshef’s nonprofit University of the People — which offers nearly tuition-free, accredited degrees online — today launches its first graduate degree, an MBA program in 12 courses. Although there are no tuition or textbook fees, there is a $200 testing fee per course, which means students can expect to pay $2,400 for their MBA (compare this to the average cost […]Continue reading
Why you should listen
Jane McGonigal asks: Why doesn't the real world work more like an online game? In the best-designed games, our human experience is optimized: We have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. In her work as a game designer, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Her game-world insights can explain--and improve--the way we learn, work, solve problems, and lead our real lives. She served as the director of game R&D at the Institute for the Future, and she is the founder of Gameful, which she describes as "a secret headquarters for worldchanging game developers."
Several years ago she suffered a serious concussion, and she created a multiplayer game to get through it, opening it up to anyone to play. In “Superbetter,” players set a goal (health or wellness) and invite others to play with them--and to keep them on track. While most games, and most videogames, have traditionally been about winning, we are now seeing increasing collaboration and games played together to solve problems.
What others say
“I say we work together and ... create a new world we all want to participate in. I am not sure what that looks like, but I applaud Jane McGonigal for sharing a peek at it with me.” — Kelly Krolik
Jane McGonigal’s TED talks
More news and ideas from Jane McGonigal
Nuclear fission reactors, Africa’s Einsteins and the healing power of nature: A recap of “Beauty and the Brain,” All-Stars Session 2 at TED2014
By Liz Jacobs and Thu-Huong Ha Our brains work in mysterious ways. They make us laugh, they make us cry, and sometimes, they make us 19-year old geniuses. The 11 speakers in this All-Stars session specialize in areas of the brain as diverse as personality, trauma and gender, but they all agree: Our minds […]Continue reading
No one is exactly sure who invented thumb wrestling. According to Wikipedia, Julian Koenig — the advertising copywriter who helped coin the slogan “It takes a licking and keeps on ticking” for Timex — claimed to have invented the game in 1936 while at summer camp. Meanwhile, author Paul Davidson says that his grandfather was […]Continue reading