x = independently organized TED event

Theme: Living in a Gaming Multiverse

This event occurred on
April 8, 2011
The Hague

This session — Living in a Gaming Multiverse — is curated by TEDxTheHague regular Ron van Gils. Ron writes:

"These days we not only live in the universe but in a multiverse.

My kids and I are drawn to computer games. The technology, psychology and design give us a lot of pleasure. But what can we learn from these virtual worlds? What happens when we open ourselves up to the ideas of game designers and imagineers? What and how can we learn from the gaming industry when we apply their concepts in our everyday lives?

Can we experience fake as real, or is fake becoming the new reality? This invisible world is making itself visible bit by bit and soon we will see what is really there. I believe in transformation, but I have no idea how this will affect us, now, in the immediate future or later."

To explore these questions, Ron will present three talks from both TED and "Best of the Web":

Jesse Schell: When games invade real life
Beyond Facebook, beyond consoles and even computer screens, games are becoming the medium for everyday life, says game designer Jesse Schell. Schell was the Creative Director of the Disney Imagineering Virtual Reality Studio, where he worked and played for seven years as designer, programmer and manager on several projects for Disney theme parks and DisneyQuest, as well as on Toontown Online, the first massively multiplayer game for kids.

Tom Chatfield: 7 ways games reward the brain
Tom Chatfield thinks about games -- what we want from them, what we get from them, and how we might use our hard-wired desire for a gamer's reward to change the way we learn. More than a game journalist, Chatfield is a game theorist, looking at neurological research on how games engage our pleasure centers -- and then looking at a world where millions of videogame-veteran Generation Z'ers are entering the workforce and the voters' rolls.

Peter Molyneux demos Milo, the virtual boy
The head of Microsoft's European games division, Peter Molyneux is building an astonishing new "virtual friend" who interacts with you. Molyneux himself is a game-industry legend who has created many titles. In 1997 he founded Lionhead Studios, makers of Fable, a role-playing game.

Berg Kleijn Communicatie
Prins Mauritsplein 24
The Hague, 2582 ND
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Organizing team


The Hague, Netherlands


  • Ron Van Gils