How to get better at video games, according to babies
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Brian Christian |
TED-Ed
• November 2021
In 2013, a group of researchers wanted to create an AI system that could beat every Atari game. They developed a system called Deep Q Networks (DQN) and less than two years later, it was superhuman. But there was one notable exception. When playing Montezuma's Revenge, DQN couldn't score a single point. What was it that made this game so vexingly difficult for AI? Brian Christian investigates. [Directed by Gavin Edwards, Movult, narrated by Jack Cutmore-Scott, music by Salil Bhayani, cAMP Studio].