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To the Metaverse! It's Time for Game-Based Learning to Grow Up
Beth Porter |
TEDxBostonStudio
• June 2022
Learning is a catalyst for workplace transformation, how industry vanguards keep their employees moving along the steep curve of digital transformation. But, most professional development and workplace learning experiences feel prescriptive and uninspired, nothing like the disruptive technologies they are meant to address. Games — serious games, not gamification — are increasingly used as K12 teaching tools because they work! Games have been shown to increase participation, foster SEL (social and emotional learning), improve attitudes toward learning, and motivate learners to take risks. Immersive game environments, like Minecraft, add new layers of interactivity, exploration, and inspiration. It's time for game-based learning to grow up. 3D worlds enable novel skill building, safe opportunities to take risks, and new modes of interaction to improve remote collaboration. When combined with Web3 concepts, such as tokenization and decentralization, completely new ways of teaching and learning emerge.