Are video games eroding our minds? These TED Talks suggest the opposite -- that video games can improve our brain function, and even help better the world.
How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, even action-packed shooter games, can help us learn, focus and, fascinatingly, multitask.
A full third of the world's population -- 2.6 billion people -- play video games, plugging into massive networks of interaction that have opened up opportunities well beyond entertainment. In a talk about the future of the medium, entrepreneur Herman Narula makes the case for a new understanding of gaming -- one that includes the power to create...
At TED in 1998, Brenda Laurel asks: Why are all the top-selling videogames aimed at little boys? She spent two years researching the world of girls (and shares amazing interviews and photos) to create a game that girls would love.
In 2013, a group of researchers wanted to create an AI system that could beat every Atari game. They developed a system called Deep Q Networks (DQN) and less than two years later, it was superhuman. But there was one notable exception. When playing Montezuma's Revenge, DQN couldn't score a single point. What was it that made this game so vexingl...
Have you ever watched a film or read a novel, wishing that you could change the narrative to save your favorite character? Game designer David Cage allows you do just that in his video games, where players make decisions that shape an ever-changing plot. In a talk and live demo, Cage presents a scene from his new project, letting the audience co...
Video games naturally tap into the way we learn: they focus our attention and track our progress as we head toward a clear goal. Kris Alexander, a professor of video game design and passionate gamer himself, thinks the same elements should be used in traditional education to cater to different learning styles and engage students across the world...
In the multitude of metaverses that exist there are infinite possibilities for inclusivity and creativity. Inviting us to craft our own digital universes, Minecraft's game director Agnes Larsson shares how the experience of building and sharing metaverses can foster dialogue, friendship and trust -- pointing to the meaningful impact virtual worl...
What does it take to be a pro gamer? Esports expert William Collis charts the rise of the multibillion-dollar competitive gaming industry and breaks down three skills needed to master video games like Fortnite, League of Legends and Rocket League. And watch out, Collis says: these skills can set you up for crushing it at work, too.
ReThinking with Adam Grant
The surprising effects of video games with Ash Brandin
January 17, 2023
[00:00:00] Adam Grant:
Hey everyone, it's Adam Grant. Welcome back to ReThinking: my podcast on the science of what makes us tick. I'm an organizational psychologist, and I'm taking you inside the minds of fascinating people to explore new thought...
Can playing video games make you more productive? Gabe Zichermann shows how games are making kids better problem-solvers, and will make us better at everything from driving to multi-tasking.
Tod Machover of MIT's Media Lab is devoted to extending musical expression to everyone, from virtuosos to amateurs, and in the most diverse forms, from opera to video games. He and composer Dan Ellsey shed light on what's next.
In her talk, Ali Carr-Chellman pinpoints three reasons boys are tuning out of school in droves, and lays out her bold plan to re-engage them: bringing their culture into the classroom, with new rules that let boys be boys, and video games that teach as well as entertain.
The promise of the metaverse extends far beyond digital spaces -- it can transform and enrich how we experience the material world, too. From video games that bring communities together to digital art that collides with physical spaces, augmented reality designer Sutu shares some of the incredible creativity that's sparked by AR metaverse techno...
Researcher Jim Fan presents the next grand challenge in the quest for AI: the "foundation agent," which would seamlessly operate across both the virtual and physical worlds. He explains how this technology could fundamentally change our lives — permeating everything from video games and metaverses to drones and humanoid robots — and explores how...
When the Museum of Modern Art's senior curator of architecture and design announced the acquisition of 14 video games in 2012, "all hell broke loose." In this far-ranging, entertaining, and deeply insightful talk, Paola Antonelli explains why she's delighted to challenge preconceived ideas about art and galleries, and describes her burning wish ...
If you think social media is powerful, keep an eye on immersive video games, says futurist Noah Raford. As more and more people are drawn into gaming and virtual worlds, the communities they forge are spawning real-world social movements. Raford urges us to recognize what's really going on -- and then harness those forces to build the future we ...
Dave Perry is the visionary game designer behind some of the most beloved titles of the past two decades -- Earthworm Jim, MDK, Messiah, and game adaptations of films such as Terminator and The Matrix.
When Amy Green's young son was diagnosed with a rare brain tumor, she made up a bedtime story for his siblings to teach them about cancer. What resulted was a video game, "That Dragon, Cancer," which takes players on a journey they can't win. In this beautiful talk about coping with loss, Green brings joy and play to tragedy. "We made a game tha...
Step into artist Cornelia Geppert's visually stunning video game "Sea of Solitude," which explores how battling the "monsters" of loneliness and self-doubt can help us better grapple with the complexity and struggles of mental health.
Tom Chatfield thinks about games -- what we want from them, what we get from them, and how we might use our hard-wired desire for a gamer's reward to change the way we learn.