No one is exactly sure who invented thumb wrestling. According to Wikipedia, Julian Koenig — the advertising copywriter who helped coin the slogan “It takes a licking and keeps on ticking” for Timex — claimed to have invented the game in 1936 while at summer camp. Meanwhile, author Paul Davidson says that his grandfather was […]Continue reading
Why you should listen
Jane McGonigal asks: Why doesn't the real world work more like an online game? In the best-designed games, our human experience is optimized: We have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. In her work as a game designer, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Her game-world insights can explain--and improve--the way we learn, work, solve problems, and lead our real lives. She served as the director of game R&D at the Institute for the Future, and she is the founder of Gameful, which she describes as "a secret headquarters for worldchanging game developers."
Several years ago she suffered a serious concussion, and she created a multiplayer game to get through it, opening it up to anyone to play. In “Superbetter,” players set a goal (health or wellness) and invite others to play with them--and to keep them on track. While most games, and most videogames, have traditionally been about winning, we are now seeing increasing collaboration and games played together to solve problems.
"What others say"
Jane McGonigal’s TED talks
The old and tired stereotype: a 20-something man sits on the couch in his parent’s basement, his shirt untucked and chin unshaven, as he excitedly pounds the buttons on a video game controller rather than getting a job. The obvious truth: video game enthusiasts are men and women, of all ages, and the grand majority […]Continue reading
Libraries are generally where you go to check out books; not where you go if you want to write one. This is an old assumption that Librii — a concept for a community-based, digitally-enhanced series of libraries in the developing world — would like to flip on its head. TED speaker Jane McGonigal has given […]Continue reading