Brenda Romero designs games that turn some of history's most tragic lessons into interactive, emotional experiences.

Why you should listen

For decades, Brenda Romero has been a major figure in the field of game design. Famous for her work on the role-playing series Wizardry, she’s also known for her work on Def Jam: Icon, Playboy: The Mansion, and Dungeons & Dragons: Heroes. Inspired by her daughter in 2008, she began work on her non-digital series, The Mechanic Is the Message, dedicated to expressing difficult subjects through interactive media. Train, a game derived from the events of the Holocaust, won the Vanguard Award at Indiecade in October 2009.

Read TED's interview with Brenda Romero: "To understand inequality, let's play a game."

Brenda Romero’s TED talk

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