Associate Professor of History (specializing in Art History), University of Wisconsin, Milwaukee
Joe Du Fore
Joe Du Fore, Director of Digital Education at Wisconsin Lutheran College, started his educational career as a Biology and mathematics teacher in Appleton Wisconsin. While teaching at the high school level, he became interested in Digital Communications and digital design. These two passions soon lead him down the path of focusing on all things digital; designing websites, teaching about SMARTboards, and developing digital books.
Emmanuel is Sweet Water Foundation’s founding Executive Director. Emmanuel’s focus on community development through the intersection of food security and sustainable design innovation has led him to Chicago State University, located on the south-side of Chicago, where he is the Director of the newly formed Aquaponics Center and a Professor of Urban Planning .
Larson is a Professor of Art and Chairperson of the Aesthetic
Engagement Department at Alverno College. Her teaching has included
Fiber Arts, Papermaking, Book Arts, Design, International Study, Drawing, Art Science Experiments, Contemporary Topics in Art and
Reginald Baylor begin exhibiting his art in the late 90s. During that time, he also drove commercial truck driver. Since receiving a residency in 2007, Reginald has been fully dedicated to art, working from his studio in Milwaukee’s Historic Third Ward. His “open studio” concept invites clients and the public into the space to interact and experience Reginald Baylor Studio for themselves.
Sherri Dodd is the Director of Educational Technology at Milwaukee Montessori School where she strives to continuously strengthen and deepen the integration of technology across the curriculum. She is a strong proponent for establishing relevancy and purpose as a means of engagement, taking an experiential approach to teaching. For the past two summers, Sherri has also taught game design as part of Marquette University’s Upward Bound program.
Nathaniel Stern and Ilya Avdeev co-teach a class which brings together artists, designers, and various types of engineers and architects, in interdisciplinary student teams, who solve design, engineering, and health care problems posed by local industry partners. Along with Brian Thompson, they are also co-founders of the UWM Student Startup Challenge, where, over the course of one year, raw student ideas are turned into working prototypes, business models, and finally a homegrown startup. Nathaniel Stern is an artist, educator, writer and researcher committed to healthy ecosystems between creativity, business and production. Ilya Avdeev is a mechanical engineer, professor and technology innovation facilitator, passionate about art, design and creativity. Together, this artist who “speaks engineer” and engineer who “speaks art” are changing the ways universities approach collaboration, scholarship, and industry.
Michael Lovell is an engineer, educator and administrator. He was named the 8th chancellor of University of Wisconsin-Milwaukee by the UW System Board of Regents in April 2011.
Lovell came to the University of Wisconsin-Milwaukee as its engineering school dean and served as its interim chancellor after the departure of its former chancellor Carlos E. Santiago. Before joining UW-Milwaukee, he had been the Professor & Associate Dean for Research of Swanson School of Engineering at University of Pittsburgh.
While leading projects at Bell Laboratories, The Whitewater Group, and Microsoft, Jim McCarthy saw there was a better way to build products by focusing on the team. He led the creation one of the great Microsoft teams, the Visual C++ team. Much of Microsoft benefited from his ideas as articulated in the seminal book, Dynamics of Software Development from Microsoft Press (1995, 2006). His approach and observations formed the basis of Microsoft Solutions Framework and were a catalyst for and a progenitor of the Extreme and Agile programming movements.
Linda Keane, AIA, artist, architect and academic, is passionate about greening public imagination. She combines a regenerative architecture practice with creative media projects, critical writings and public workshops collaborating with the public in creation of transformative learning experiences and environments.