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So wouldn't it be amazing if our phones could see the world in the same way that we do, as we're walking around being able to point a phone at anything, and then have it actually recognize images and objects like the human brain, and then be able to pull in information from an almost infinite library of knowledge and experiences and ideas.
So the best way of explaining it is to just show it. What you can see over here is Tamara, who is holding my phone that's now plugged in. So let me start with this. What we have here is a painting of the great poet Rabbie Burns, and it's just a normal image, but if we now switch inputs over to the phone, running our technology, you can see effectively what Tamara's seeing on the screen, and when she points at this image, something magical happens.
Matt Mills: Now, what's great about this is, there's no trickery here. There's nothing done to this image. And what's great about this is the technology's actually allowing the phone to start to see and understand much like how the human brain does. Not only that, but as I move the object around, it's going to track it and overlay that content seamlessly. Again, the thing that's incredible about this is this is how advanced these devices have become. All the processing to do that was actually done on the device itself.
So a newspaper becomes out of date as soon as it's printed. And here is this morning's newspaper, and we have some Wimbledon news, which is great. Now what we can do is point at the front of the newspaper and immediately get the bulletin.
Voice: ... To the grass, and it's very important that you adapt and you, you have to be flexible, you have to be willing to change direction at a split second, and she does all that. She's won this title.
So, what's great about this is it isn't just a faster, more convenient way to get information in the real world, but there are times when actually using this medium allows you to be able to display information in a way that was never before possible.
So what I have here is a wireless router. My American colleagues have told me I've got to call it a router, so that everyone here understands — (Laughter) — but nonetheless, here is the device. So now what I can do is, rather than getting the instructions for the device online, I can simply point at it, the device is recognized, and then --
The incredible work that made that possible was done here in the U.K. by scientists at Cambridge, and they work in our offices, and I've got a lovely picture of them here. They couldn't all be on stage, but we're going to bring their aura to the stage, so here they are. They're not very animated. (Laughter) This was the fourth take, I'm told. (Laughter)
Okay. So, as we're talking about Cambridge, let's now move on to technical advancements, because since we started putting this technology on mobile phones less than 12 months ago, the speed and the processing in these devices has grown at a really phenomenal rate, and that means that I can now take cinema-quality 3D models and place them in the world around me, so I have one over here. Tamara, would you like to jump in?
So then, after the fun, comes the more emotional side of what we do, because effectively, this technology allows you to see the world through someone's eyes, and for that person to be able to take a moment in time and effectively store it and tag it to something physical that exists in the real world. What's great about this is, the tools to do this are free. They're open, they're available to everyone within our application, and educators have really got on board with the classrooms. So we have teachers who've tagged up textbooks, teachers who've tagged up school classrooms, and a great example of this is a school in the U.K. I have a picture here from a video, and we're now going to play it.
So, as sort of — I'm told it's called a stadium wave, so we're going to start from this side of the room on the count of three, and go over to here. Tamara, are you recording? Okay, so are you all ready? One, two, three. Go!
Now, we have lots of people who are doing this already, and we've talked a little bit about the educational side. On the emotional side, we have people who've done things like send postcards and Christmas cards back to their family with little messages on them. We have people who have, for example, taken the inside of the engine bay of an old car and tagged up different components within an engine, so that if you're stuck and you want to find out more, you can point and discover the information.
We're all very, very familiar with the Internet. In the last 20 years, it's really changed the way that we live and work, and the way that we see the world, and what's great is, we sort of think this is the next paradigm shift, because now we can literally take the content that we share, we discover, and that we enjoy and make it a part of the world around us. It's completely free to download this application. If you have a good Wi-Fi connection or 3G, this process is very, very quick.
Oh, there we are. We can save it now. It's just going to do a tiny bit of processing to convert that image that we just took into a sort of digital fingerprint, and the great thing is, if you're a professional user, -- so, a newspaper -- the tools are pretty much identical to what we've just used to create this demonstration. The only difference is that you've got the ability to add in links and slightly more content. Are you now ready?
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Matt Mills and Tamara Roukaerts demonstrate Aurasma, a new augmented reality tool that can seamlessly animate the world as seen through a smartphone. Going beyond previous augmented reality, their "auras" can do everything from making a painting talk to overlaying live news onto a printed newspaper.
Matt Mills comes from Aurasma, a startup that makes augmented-reality technology for mobile phones. Full bio »
Tamara Roukaerts is head of marketing at Aurasma, working to build an augmented-reality lens via smartphones. Full bio »