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在一九九八年的TED,布兰达劳莱尔提出了一个问题:为什么所有热销的数码游戏都是针对男孩子的?她介绍了兩年多以來关于制造一款女孩子们喜爱的游戏的研究。这是一项具有前瞻性的工作,並引起了很多的共鸣。
Brenda Laurel has been part of several major revolutions in the way humans use computers: virtual reality, interactive narratives and some fresh approaches to gaming. Full bio »
Translated into Chinese, Simplified by Guo Tang
Reviewed by Menglu Wang
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