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Una perla dell’archivio TED. Durante il TED 1998, Brenda Laurel fece una domanda: “Perché tutti i videogiochi che hanno venduto di più si rivolgono ai giovani maschi?” Parlò della sua ricerca, svolta per oltre due anni, dedicata alla produzione di un videogioco che le ragazze potessero giocare e amare. Si trattava di un lavoro sperimentale che oggi fa notizia.
Brenda Laurel has been part of several major revolutions in the way humans use computers: virtual reality, interactive narratives and some fresh approaches to gaming. Full bio »
Translated into Italian by Annamaria Sondrio
Reviewed by Giacomo Boschi
Comments? Please email the translators above.
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