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Une perle dans les archives TED. Lors des TEDTalks de 1998, Brenda Laurel pose la question : pourquoi tous les bestsellers des jeux vidéo sont pour des petits garçons ? Elle parle de ses deux ans de recherche pour créer un jeu auquel les filles voudraient jouer et aimeraient. C'est ce travail de pionnière qui revient aujourd'hui.
Brenda Laurel has been part of several major revolutions in the way humans use computers: virtual reality, interactive narratives and some fresh approaches to gaming. Full bio »
Translated into French by Ksenija Skacan
Reviewed by Romain RIVIERE
Comments? Please email the translators above.
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