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Eine Perle aus dem TED-Archiv. Auf der TED1998 fragte Brenda Laurel: Warum richten sich die erfolgreichsten Videospiele an kleine Jungen? Sie sprach über ihre mehr als zwei Jahre dauernde Forschung, ein Spiel zu kreieren, das Mädchen spielen und lieben würden. Eine Pionierarbeit, die bis heute nachhallt.
Brenda Laurel has been part of several major revolutions in the way humans use computers: virtual reality, interactive narratives and some fresh approaches to gaming. Full bio »
Translated into German by Mareike Kaden
Reviewed by Christoph F. Rehrmann
Comments? Please email the translators above.
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