Talks

Jane McGonigal: Gaming can make a better world

You either have JavaScript turned off or have an old version of the Adobe Flash Player. To view this video you need to get the latest Flash player.
If your browser allows only "trusted sites" to execute Javascript, you should add the "googleapis.com" domain to your whitelist to allow our Flash detection to work properly.

Post to:
DiggShare on digg deliciousShare on Delicious redditShare on Reddit StumbleUponShare on StumbleUpon BloggerShare on Blogger MySpaceShare on MySpace
Embed this video: Favorite Download

Audio

Audio to desktop (MP3)
This link downloads an audio file directly to your computer. Right-click (or option-click on a Mac) to ensure download.
Audio to iTunes (MP3)
This link launches iTunes on your computer, and adds an audio file into your iTunes library.

Video

Download video to desktop (MP4)
This link downloads a video file directly to your computer or iPhone. Right-click (or option-click on a Mac) to ensure download.
Download video to iTunes (MP4)
This link launches iTunes on your computer, and adds a video file into your iTunes library.
Watch high-res video (MP4)
This link lets you watch a higher-quality version of this video. Right-click (or option-click on a Mac) to ensure download.

Loading Comments...

This comment will be attributed to name. Not name?

Characters used: 0 (1000 max.)

About this talk

Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.

About Jane McGonigal

Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how. Full bio and more links

What to watch next

TED2007
Will Wright makes toys that make worlds

16:37 Posted: Jul 2007

Rated:
Jaw-dropping Ingenious Fascinatin...

Related themes

Related tags

Creative Commons

We want to share our Talks! Just follow the guidelines outlined under our Creative Commons license.