I am a computer scientist that started his career researching artificial intelligence, artificial life and parallel computation. I have worked in a multitude of jobs and had a multitude of roles/titles; here are just some of them: researcher, programmer, consultant, project manager, technical architect, enterprise architect, lead architect, inventor, entrepreneur, director of innovation, innovation consultant, program manager, practice manager, product manager, media strategist, game designer, director of media strategy. I am the inventor of an innovation tool called ThinkCube; part game, part methodology and full of fun. I am a speaker with expertise in game design, internet architecture, innovation, creativity and media/brand strategy.
Everything to do with ideas, new ideas, old ideas, how they spread, how they evolve, how they connect, combine, morph, mutate etc. I am on a mission to help kids keep their creativity.
A convergence of business trends, specifically outsourcing, off-shoring and increased market competition, has created a new global economy where the demand for innovation is paramount. To succeed in this new Creative Economy, companies and individuals must make a paradigm shift.
Many companies claim to nurture innovation, but few actually do it behind closed doors. Insincerity isn’t the problem, rather a misperception that innovation is an end goal achieved by occasional brainstorming sessions or a collection of PhDs and a stroke of luck. True innovation happens when it’s infused throughout an organization and adopted as a best practice.
Infusion of innovation shouldn’t hinge on a company mandate. It can organically emerge from the bottom-up through changes in individual behavior. ThinkCube, a new innovation tool, gives you the tools to pioneer the innovation revolution!
Ideas, Innovation, Media Strategy, Science, Technology, Design, Self Organization, Artificial Life, Complexity, Game Design, Cognitive Science, Neuroscience, Philosophy, Anthropology, Books and Games
Board Game Design - while researching ThinkCube I got into designing board and card games. To foster a creative atmosphere I based ThinkCube around a card game mechanic that I developed.
My TED story is still being written. I have been a huge fan of TED for over a decade, before there was the online videos and website, I followed through the EDGE.org and other online sources. I love ideas and I have always loved the talks and speakers that TED attracts. I have followed from afar by reading the conference speaker's own books and most recently I have been hooked on the TED videos. I am hoping to attend my first TED event this year and I am also trying to organize a TEDx conference in DC.
09:37 Posted: Jan 2013
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16:51 Posted: Dec 2011
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TEDCred score: +773.00 TEDCred reflects your contribution to the TED community.
A reply on Talk: Andrew Stanton: The clues to a great story
I think there is a difference between 'shilling' your new project and explaining how you came to make your new project.
I think you need to be pretty cynical to see this talk as a pitch for his new movie.
P.S. I research the neuroscience of motivation and completely understand the techniques of awareness, anticipation, tension etc. Still, I am hard pressed to see this as manipulative.
A reply on Talk: Dan Ariely: Beware conflicts of interest
Scientists are just as prone to bias and self-delusion as anyone else. Scientists are human first and scientists second. This talk shows how we all need to be more cognizant of our biases. Science and democracy are two examples of disciplines that help us get away from individual bias and irrationality.
A comment on Talk: Dan Ariely: Beware conflicts of interest
People sometimes mistake science for facts and get confused when new experiments contradict existing ones. They think science is weak since it can't seem to make up it's mind about what is fact or not.
We should be as skeptical of science as we are of any other area of knowledge discovery and ironically all the debate and flip-flopping of knowledge is a sign of a healthy area of human discovery.
A comment on Talk: Mark Pagel: How language transformed humanity
Before I dive into my concerns, I will state that taking complex ideas and explaining them to others sometimes doesn’t do them justice. Having recently gone through the exercise of taking some deep neuroscience ideas and writing a popular book on the subject, I have a lot of sympathy for an speaker who has to explain deep ideas. With that caveat, let me get to some of my concerns.
Pagel overstates the case for language by missing a lot of research on non-verbal communication in both humans and other species. His examples of apes vs. humans cooperation through language are misleading. We live in a world of non-verbal social information. We constantly communicate through actions, facial expressions, postures. Pagel ignores this level of communication. Chimpanzees coordinate raiding parties and share food through non-verbal communication. I would even hazard that the arrow example that Pagel describes would have worked fairly well without language. I don’t want to make too much of this weak example. Language allows sophisticated communication for creating and sharing complex ideas and plans.
His examples of world domination put too much emphasis on language. The research on our ability to trust strangers and trade does not rely on language. Different hominid tribes didn’t share a common language and hence most trade happened through non-verbal gestures. I agree that language is part of neural-success-kit that allowed us to conquer the globe, but not the only part.
Like I said, I am conflicted by this talk. I am definitely intrigued by Pagel’s research into languages and their influence, but I don’t think this talk did his research justice.
A comment on Talk: Ze Frank's web playroom
A reply on Talk: Seth Priebatsch: The game layer on top of the world
A reply on Talk: Seth Priebatsch: The game layer on top of the world
A reply on Talk: Seth Priebatsch: The game layer on top of the world
A comment on Talk: Seth Priebatsch: The game layer on top of the world
I think the use of these techniques is important and I developed a framework 'Like vs Want' to understand the different areas from 'addiction ('want' without 'like') and superficial experiences ('like' without 'want'). I believe that these techniques are powerful and should be used with full transparency.
A reply on Talk: Seth Priebatsch: The game layer on top of the world
I have developed a library of patterns that go further than the 7 patterns that Seth talks about that are drawn from neuroscience, behavioral economics, social media theory and of course games. The breadth of human motivation goes further than the most advanced game.
I am focused on using these patterns to bring people together to solve some of society's toughest problems.