Apr 4 2013: We recently hosted a one-day event on the social power of video games here at the University of Victoria:
http://gameswithoutfrontiers.uvic.ca/
One of the projects featured was "Digital Fishers", which uses gamification and crowd-sourcing to get citizen scientists to watch and annotate 15 second clips of footage from undersea cameras & then help scientists better analyze the data and know which footage to focus on:
http://digitalfishers.net/
Watching the video feed (although not playing the game), a 14-year-old aspiring oceanographer from the Ukraine made a discovery that made headlines from his computer:
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A comment on Conversation: How might gaming and crowd-sourcing change the future of science?
http://gameswithoutfrontiers.uvic.ca/
One of the projects featured was "Digital Fishers", which uses gamification and crowd-sourcing to get citizen scientists to watch and annotate 15 second clips of footage from undersea cameras & then help scientists better analyze the data and know which footage to focus on:
http://digitalfishers.net/
Watching the video feed (although not playing the game), a 14-year-old aspiring oceanographer from the Ukraine made a discovery that made headlines from his computer:
http://www.neptunecanada.com/news/news-details.dot?id=37058