Geoffrey Long is a media analyst, scholar, author, and creative consultant. He currently works at Microsoft in the Office of the CTO/CXO in the Entertainment and Devices division, examining storytelling, transmedia and design trends and how technology and entertainment co-evolve. He is an alumni researcher with the Convergence Culture Consortium at MIT, a co-editor of the Playful Thinking book series from the MIT Press, and an executive board member of the Interstitial Arts Foundation. His writing has appeared in Polaris, Gothik, Hika, {fray} and The Comics Journal's Guttergeek; he serves on the editorial boards of Eludamos, the Journal for Computer Game Culture and the Journal for Transformative Works and Cultures; and he is a frequent speaker at such conferences as SIGGRAPH, SCMS, the Game Developers Conference, Pictoplasma and FuturePlay. His personal site can be found at geoffreylong.com.
New ways to develop stories and story worlds, including emerging media forms and practices such as transmedia storytelling.
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