A high school student, I visit TED during my adolescence and giftedness class.
Food...
Cooking and plot development, I'm good at writing dramatic plots for stories my friends are writing.
I visit TED during my "Gifted" class.
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A reply on Conversation: Can good win?
its only until we age that we learn that that's not every side of the story. while good can't always win, we always believe it will.
A reply on Conversation: What do deaf people hear when they read?
A reply on Conversation: What do deaf people hear when they read?
any ideas?
A reply on Conversation: What do deaf people hear when they read?
what about born deaf? that's the better question
A reply on Conversation: "I don't try to be right, I choose to be happy" ... wait, what?
A reply on Conversation: Best video game ever made?
A comment on Conversation: Why dont we enjoy the movie as much as the book ?
It is also on part by the directors taking too many creative changes to the story i.e: in Lord of the Flies (spoilers) piggy dies by getting hit by a tumbling rock and landing onto a rock slab in the ocean, but in the movie he gets hit by a rock and just drops, as if he was knocked unconscious, that killed the best part of the book (IMO).
A comment on Conversation: "I don't try to be right, I choose to be happy" ... wait, what?
If i say a hot dog is made of rainbows and happiness i would be wrong, but i would be much happier then knowing the truth. Being right is just as selective as being happy. choices and choices, some smart and depressing and some wrong and enjoyable.
A comment on Conversation: Why do we engage in superstition?
As Debra said superstition is learned, not gained. Do something and good things happen so why not always do it? that's why superstition is so prominent, because the human brain isn't all knowing and therefore we have to guess what will happen, and if by chance something good happens we will keep doing it, and if something bad happens then we will stop.
A comment on Conversation: Best video game ever made?
My favorite game has to be "The Legend of Zelda: Majora's Mask" because the game is built out of pure character development, the dungeons don't seem forced; they actually seem important to the characters that live around it. In OoT the characters were faceless text in my eyes.