The crossroads of Education and Computation. How we can use computers to better teach, how we can better teach people to use computers, and how we can better design computers to facilitate both.
Is it possible that video games are more educational than we generally think they are? I would like to examine what exactly a kid learns while they are grinding away at the next level in World of Warcraft, or whether players in strong virtual economies can apply their training in the digital world to real world economic problems, or if the constant exposure to fluctuating resources in a strategy game better prepares students for complex engineering tasks. My most basic questions is what do children, or adults for that matter, learn already from the activities they already enjoy; and how can an awareness of this be positively integrated into existing curricula to help students learn.
Education using computers and the teaching of computer science, I may not have the answers you are looking for but I love to talk about them.
Because I study both a liberal arts and a technical subject people tend to assume I am only good at the first one they encountered. Neither group tends to know I am also an amateur musician.
In the spring of my freshman year of college a friend of mine told me about this website, ted.com. I was relatively new to the media aspects of the internet at the time, but I would occasionally watch lectures on sites like fora.tv. I was hooked from the start and have watched almost every video posted since. TED provided for me something that was missing from my education at the time, intellectual heroes. It also helped to cement my desire to pursue a career in higher education and go on to bigger things in graduate school.
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