Creative researcher in communication theory and born as a digital native in 1985, I study cyberculture in all its variants.
Ever since I first became acquainted with the Internet in 1996, my goal was to understand the possibilities of virtual environments and related technologies. Never content with merely consuming, cyberculture has become the central object of my research. Whether by exploring virtual communities or by analyzing countercultural manifestos, my research goals coherently focus on digital media, communication practice, and technological utopia.
Being trilingual, I have direct access to a wide variety of sources and I understand the cultural diversity connected to communication science. Working on various interdisciplinary projects has allowed me to reach an open-minded, nonetheless critical position toward cyberculture and related innovations in their societal contexts.
I went through school in a small German town, tackling almost all available side activities (editor-in-chief of the school magazine while writing about Barbie and changing the world, playing the sun in a musical, the side-flute at concerts, painting and drawing… you name it). My interest in media and communication led to studying what it might be about. With two freelance jobs in the gaming industry, I obtained my BA in 2008 and continued to work full-time and freelance on online games.
Being curious about France, I obtained a French diploma and a full grant of the DAAD which allowed me to move to Paris in 2010 to pursue a Master’s degree in interdisciplinary communication and information studies. My greatest experience in 2011 was to attend summer school at Stanford. Back in Europe, I am still freelancing, pursuing my degree, and exploring different options for the time after my degree (and always open for suggestions).
In my leisure time, I am an amateur illustrator and passionate traveler, as well as an internet and tumblelogging tech geek who loves work out in the gym while reading fantasy or cyberculture books on her Kindle.
I wrote my Bachelor's thesis on "Life online - philosophy and reality", my first Master's thesis on "Why study science fiction? The use of anticipatory literature as an educational tool", and I am currently writing my big Master's thesis on "Creating cyberculture. Autodidacticism and creativity in the emerging cyberculture and the rise of technological utopia."
Digital lifestyle, cyberculture, VR & AR, SF, autodidacticism, new media, intercultural exchange, tech utopia & dystopia, art, literature, writing, illustrating, singing, foreign languages, travelling
Cyberculture as a mainstream concept is based on the development of personalized usage of technological tools, such as computers. Autodidacticism and creativity play a decisive role in this process. Together with the cultural movements surrounding the first signs of cyberculture – such as the countercultural movements, libertarianism, new economy, cyberpunk in science fiction, and the VR hype – favored the emergence of technological utopia (and dystopia). These visions are based on different settings regarding the relationship between individuals, society, and the ever-accelerating technological progress, from technological determinism with postmodern cybernetic structures to positivist socio-constructivism and sociotechnical concepts. Media and mass culture reflect our struggle to cope with the changing shades of the real and virtual self in real and virtual societies.
Cyberculture, virtual worlds, digital lifestyle, games, social networking, creativity, augmented reality, utopia, media & politics, science & research, think tanks, collaboration, education
Singing. Being spontaneous, generous, geeky, ambitious, fierce, laid-back, serious. Talking nerdy.
TEDxParisUniversités in October 2010, right after I had moved to Paris. Googled TED and found the TED website, got inspired by events like TEDxSiliconValley, and the big TED Conferences. Got involved as a volunteer translator, later as Conversation Host. Went to TEDxParis in January 2011. Watched TEDGlobal 2011 on the webcast and was completely stunned. Went to TEDxBrussels 2011 in November 2011, then TEDxConcorde in January 2012 in Paris. Will be going to TEDxESCP in Paris in February, will watch the TED 2012 webcast live. Attended TEDxParisUniversités in April; haven't made it to a TEDx in Germany yet, but I'm keeping my eyes open. Would love to volunteer at a TEDx! And in 2012, I was happy to help with the translation of TEDGlobal posts into German for the blog of the Süddeutsche Zeitung.
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A comment on Conversation: What adverse effects will the kids have, whose moms are working professionals?
When I was little, I would spend lots of time with my great-grandmother, because my mom was working part-time. Did it harm me? Hell, no! On the contrary, it helped me to see the world from a different point of view with everything my great-grandmother told me. Moreover, it helped me to gain a tiny bit of independence, as in walking home alone all by myself, like a big girl.
A reply on Conversation: Is the Mars Curiosity Rover really necessary?
A reply on Conversation: Are constitutional monarchies still relevant in the 21st century?
A reply on Conversation: Are constitutional monarchies still relevant in the 21st century?
I also think that royal families are able to pay their bills with their own money and I highly doubt that taxpayers' money is spent on royal décor. As for tourism... why not? People travel everywhere and anywhere to see the most amazing buildings and to attend the most stupid events. It's great that we are curious to see what's out there, what's going on in the world. I wouldn't say no to a guided tour through the royal palace... :)
A reply on Conversation: Are we qualified enough to select our our own president, or prime minister or chief minister?
A comment on Conversation: Are we qualified enough to select our our own president, or prime minister or chief minister?
Would it be better to have regular citizens vote who don't know much about politics, or to have parties fight it out amongst themselves once we vote for them? I don't know. But I think more people would be interested in politics if we had the impression of truly being able to change things with our votes.
A reply on Talk: Michael Hansmeyer: Building unimaginable shapes
We also have to ask ourselves: what was the purpose of his Talk? To show off well-known things (e.g. handling algorithms, Mandelbrot...), or to view design from a different perspective, less related to what we are used to?
But very interesting thoughts indeed from both of you...
A comment on Conversation: YOUR MOTTO?
A reply on Conversation: Do games make human smarter?
As for PC, console, and online games -- the good ones are not only about repeating things and instant gratification after correctly applying the learned reflexes. Games are also about solving riddles, finding suitable strategies... and you can inlcude a lot of history or social problems in games and let players experience real-life issues in the context of virtual worlds!
As for board and card games, the players are equally required to find the best strategies to win and to outsmart their opponents. A poker face can likewise be a useful tool in real-world situations, where you would not want your emotions to surface -- but that is just an example.
A reply on Conversation: why do earth's overall population grows, but in some countries decrease?