If we give people tools to be better people, together we can make the world better.
I have two.
First, I teach a class at the Educational Studies Program at MIT called "How to Save the World in Your Spare Time" - this takes 6th-12th graders, and gives them tools to analyze, organize, and create a plan around a social problem, based on systems theory and formal nonviolence -- in two hours. I want to propagate this, and I need help.
Second, I have a company that's created an immersive virtual world experience (game?) that, if our hypotheses are right, uses solely visual stimuli on a normal PC to work on the hippocampus to produce a fairly strong theta state -- and I think this is going to change ideas around entertainment, lead to the therapeutic use of non-feedback/non-entrained theta, and add a principle of perceptual psych to our store of knowledge. Imagine you could have many benefits of a Vipassana practice from playing a social dancing computer game? Awesome.
games brainwaves civics nonviolence perception art science computers gardening entrepreneurship AMOLED
leadership education, social ventures, 3D entertainment tech, virtual reality, augmented reality
treasure-hunting. In Tibetan, the term is terton -- the terton goes into the hills and find an ancient sutra in modern language. Old wine in new skins. A memetic bard.
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