About Mathias

Bio

Entrepreneur and would-be adventurer exploring the fields of video games, digital media, learning and education.

Languages

Danish, English

Universities

Aarhus University,

Talk to me about

Anything. I'm hilariously curious, and interested in just about anything. Technology, games and learning really makes me tick, though.

Comments & conversations

101478
Mathias Poulsen
Posted over 3 years ago
We spend 3 billion hours a week as a planet playing videogames. Is it worth it? How could it be MORE worth it?
Genres are there, obviously, but a grand list going from A-Z or a link to Wikipedia is just really not that convincing when trying to communicate the diversity of something as dynamic, vibrant and motley as video games. I very much agree with you, Kellee, that we're far beyond the point, where it would make sense to talk about games as some well defined, internally consistent and homogeneous group. Games are not "just games". Oftentimes discussions on games are marred by exactly this preconception, that games are somehow "just games", all equal, rendering it valid to play one game, dislike it and conclude to dislike games in general. Hey, the frequently uttered claim that "I'm just not into games" is bordering on being nonsensical. One such claim would - if taken to the extreme - require you to know all the games in the world, which is the case for none of us. On the contrary, the claim is often made by people who know next to nothing about games, but have decided nevertheless (consciously or unconsciously) that games are simply not their cup of tea. Most of these decisions are thus based on the broader cultural framing of games; ideas that games are for kids only, that they're stupid, shallow entertainment, that they're always about killing everything in sight, that they may even be harmful - in short, that they're a waste of time (at best). So yes, Jane, I would absolutely argue, that we need a richer, more nuanced and diverse vocabulary to mirror the diversity and dynamics of games. Games are an inherent, invaluable and vital part of culture, and as such, they deserve more than shallow rhetoric, denouncing their value. Many of you are doing a great job in promoting a more reflective way of talking about games, both by developing marvelous games and delivering stunning talks. We need to break out of these enclosed circles, though, and address these issues elsewhere, not least in education.