Gary Riccio

Boston, MA, United States

About Gary

Bio

Objective:

To identify, appreciate, aggregate, and develop previously undervalued scientific and technical assets--people and systems, internal and external, public and private, open and proprietary--for exceptional impact

Science in the Wild:

I co-create new paths to opportunity, value, and impact with leaders in industry, government, and academe. We realize such potential by applying methods and sensibilities of a diverse scientific community for collaborative inquiry into human behavior and experience outside the laboratory.

Delivering Inter-Temporal Value:

I fill the gap between management consulting and strategy management within organizations in that my developmental initiatives typically are around five years in duration. My adaptive engagements have been as an employer and employee, prime and subcontractor, and sometimes initially as a consultant. In these vested relationships, we realize inter-temporal value by applying an organization's socio-technical resources in new ways, combining them with external resources, developing talent and new offerings, and by using both theory and data to guide the requisite strategic change.

Linking Strategic Innovation to Human Capital Development:

I have spent most of my career creating and orchestrating strategic alliances of unprecedented diversity in industry, government, and academe. The outcomes have been reliably innovative partly because the collective intelligence and long-term relationships in these extraordinary teams are highly effective in creating new ecosystems of supply and demand for human systems and human-environment interactions.

Innovation across organizations provides powerful opportunities for the kind of self development that is critical to sustained success of any leader. Such self development is accelerated by feedback from peers who share a commitment to proven processes that harness outside perspectives and common experience. Our diverse alliances have provided paths for development that enable individuals to realize untapped potential.

Areas of Expertise

Perception, Biomechanics, Bioengineering, Socio Technical Systems, Adaptive Control, Failure Analysis, Human Movement Science, Qualitative research, Existential Psychology, Existential philosophy.

An idea worth spreading

My colleagues and I are pursuing development of informal self-organizing enterprises of people who are interested in connecting islands of meaningful interpersonal engagement through dialogue that provides visibility and opportunities for influence at a distance as for people who are co-located.

The objective is for one's observations and opinions to become grounded in the reality of someone else. The influence that occurs in this grounded dialogue has consequences, momentarily beyond the dialogue, that eventually are visible and thus for which one is inescapably accountable.

Grounded web-based dialogue brings the second-person standpoint to peer-to-peer interactions among leaders and influencers who are embedded in different situations. It thus blurs the distinction between presence and remoteness as well as between first-hand and second-hand experience.

I'm passionate about

Transdisciplinary knowledge aggregation and meta-theory; collaborative inquiry outside the laboratory ("science in the wild"); the various (non-obvious) manifestations of science in business.

Talk to me about

I am interested in your experiences (as opposed to mere opinions) about existentially meaningful and consequential interactions with people at a distance through web-based dialogue over time.

Favorite talks

Comments & conversations

212868
Gary Riccio
Posted over 1 year ago
Bran Ferren: To create for the ages, let's combine art and engineering
Bravo, Bran Ferren! "As with many other important innovations, those radical new ideas required no new technology, just fresh thinking and a willingness to experiment." On his childhood visit to the Pantheon in Rome: "For the first time I realized that people were smart two-thousand years ago... no amount of brute force gets you the dome of the Pantheon." "Contrary to what I was being told in school, the worlds of art and design were not incompatible with science and engineering. I realized that, when combined, you could create things that were amazing couldn't be done in either domain alone. But in school, with few exceptions, they were treated as separate worlds, and still are." "No matter how talented, rich, or smart you are... these rare visionaries who can think across art, design, and engineering have the ability to notice when others have provide enough of the miracles to bring the goal within reach. Driven by the clarity of their vision, they summon the courage and determination to deliver the remaining miracles, and they often take what other people think to be insurmountable obstacles and turn them into features." "New designers will use the technologies of the internet to create novel concepts that will endure... The idea of connecting everyone to both knowledge and each other will endure." "The ingredients of the next Pantheon are all around us, just waiting for visionary people with the broad knowledge, multidisciplinary skills, and intense passion to harness them to make their dreams a reality." http://bit.ly/1kNPEz7
212868
Gary Riccio
Posted over 1 year ago
Richard Ledgett: The NSA responds to Edward Snowden’s TED Talk
You can't have an open conversation about privacy, in principle or in practice. To date, theoretically and empirically, the best way to pursue the almost impossible tradeoffs between transparency and privacy is multi-level security and the balance of powers among elected and appointed representatives of the general public in a democratic society. The problems here are not entirely with the NSA nor with individuals who believe they have had a singularly transcendent insight about transparency and privacy. The problem is that the general public has an extraordinarily low opinion and trust of their own elected and appointed representatives. This *trust* in our ability to govern ourselves (i.e., our government), or lack thereof, is the deeper problem that must be addressed before we can address transparency and privacy. I am fairly certain what we don't need is sarcasm and passive aggressiveness, amid generalities, that we are getting on both sides in the ostensibly open conversation on TED. How could we have expected anything else?
212868
Gary Riccio
Posted over 1 year ago
Kelly McGonigal: How to make stress your friend
Thank you, Kelly, for this aggregation of findings in health psychology and for a clear and compelling presentation of the critically important implications. The deeper and broader truth of these implications is suggested by converging evidence from the behavioral and social sciences, from enduring themes in philosophy, and from extraordinary experiences of ordinary people "in extremis" (e.g., www.scribd.com/doc/40322347, www.scribd.com/doc/40321956). Habits that foster resilience can be learned, as you suggest. Frequent engagement with stressful situations, especially by choice and especially with others for whom one is responsible, can "educate the attention" to "micro-experiences" that can build habits of resilience (www.scribd.com/doc/40649283). It seems that there is a natural convergence of your work with Jane's work on the transformative power of video games (e.g., http://bit.ly/1kBW56j). Stressful online games can provide frequent opportunities to demonstrate and benefit from prosocial behavior with others and, by choice or happenstance, to change lives (e.g., http://bit.ly/1eIHaWO, http://bit.ly/1g2HO2S). We will follow your work with great interest. Thank you again for your innovative directions in science and science translation.
212868
Gary Riccio
Posted over 1 year ago
Community Organization and Impact in Online Games
Thank you to all who contributed comments to this Conversation! I now have 134 pages of deep thoughts and very personal experiences to digest. I haven't seen anything like the complexity and nuance in this crystallization of perspectives. When one considers how many people are involved in playing online games, and how many hours are devoted to playing such games, it is remarkable how superficial the commentary about this phenomenon usually is in the press. Thank you, again, for elevating the dialogue.
212868
Gary Riccio
Posted over 1 year ago
Community Organization and Impact in Online Games
A more provocative claim is that online games allow one to manifest an identify that is more authentic, more true to oneself, than the identity that one is forced to have in the physical world. Other people reinforce one's identity, for better or for worse. In the physical world, one is more limited in the groups of people in one's life (e.g., co-workers, neighbors), and this limited interpersonal context can be dissonant with one's true self. In other words, one may have to spend significant amounts of time with people who can't relate to or even recognized one's true self, especially if one has unusual likes and dislikes or ways of thinking. In "the third space," social mobility is increased dramatically because it is unconstrained by distance and superficial characteristics of appearance. For better or for worse, one can find other people with similar idiosyncrasies or at least who understand and appreciate them in the context of shared values. For prosocial experiences, the key is finding a community in which one can have habitual relationships with others. In such enduring relationships, one can display the persistent idiosyncrasies that define one as an individual as such. None of this means that one cannot and should not play games in which one can momentarily experience a fantasy identity. This does not preclude also engaging more continuously in online game communities that are primarily about getting to know oneself and others and enjoying the opportunity to influence and develop each other.
212868
Gary Riccio
Posted over 1 year ago
Community Organization and Impact in Online Games
Dr. Brendel was interviewed on Science in the Wild yesterday. The interviews will be posted by the end of the week at http://urbusinessnetwork.com/category/science-in-the-wild-radio-show-and-podcast-with-host-gary-riccio/ In the interviews, David made several references to the prior interview with Justin. http://urbusinessnetwork.com/unleashing-power-community-play-civil-hacking-online-games/ It appears that there are very deep connections between "Linked Wellness" and online game communities with respect to the transformative power of prosocial behavior and communication about it.
212868
Gary Riccio
Posted over 1 year ago
Community Organization and Impact in Online Games
"we were doing something really fun together as a team while we talked" Talk is different and it becomes more meaningful when it refers to concurrent collaboration and shared experience because it connects us, together, with our respective personal histories and future personal consequences. It gives us visibility and opportunities for influence on each other and, eventually, inescapable accountability for it. Collaborative reflection on shared experience thus "weaves a tight social fabric" from individual threads. http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world
212868
Gary Riccio
Posted over 1 year ago
Community Organization and Impact in Online Games
Wow Troy. This is pretty powerful testimony about the distinction between one-life and respawning. I imagine there will always be a market for the simple thrills of respawning just as there always have been for arcade games or carnival games. A big question that has emerged in this TED Conversation is not so whether existing online games will change or be replaced but whether new products and services will emerge in the online game space to fill needs that aren't being addressed adequately or at all by extant online games. My assumption from my observations of gamers has been that community experiences are a relatively neglected need. It will be interesting to see if that assumption is validated by the development and success of offerings that provide deeper and more meaningful community experiences
212868
Gary Riccio
Posted over 1 year ago
Community Organization and Impact in Online Games
Opportunities for safe and frequent practice of any skill are enormously valuable. This is well established in simulation-based training for all sorts of skills in all sorts of professions or in the activities of daily living. So the question become: What are the characteristics of a "safe" simulation or environment for practicing such things as leadership, judgment, authentic confidence, initiative, and accountability? Are there safe ways for one to experience "lost respect and people challenging your status" in a game?