Caleb Clark

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Caleb Clark
Posted over 1 year ago
Is Technology stopping or abetting political apathy? Can we beat political apathy with technology?
I disagree that the quote made a repellent statement against technology but rather a supporting statement for core human values (or rather what should be core human values). Technology was never meant to replace that. Technology must be tempered with intelligence or else it is only convenient and not useful. It becomes a microwave instead of an oven. Also information must be tempered with the ability to receive and process it correctly (or maybe objectively might be a better word.) Political apathy can't be solved by technology because it stems from a lack of trust in politicians and the government which they represent. The lack of trust is a direct reaction to the disillusionment of the people who believed that politicians were better than the common man. As the kings and Queen's of old coerced the populace to believing that they were somehow ordained by god so to have our politicians had us believe that they are the embodiment of our own core values. The information brought to us by technology shows us that that is untrue, that those who we would call our heroes are merely men in nice suits. I for one think of that as a good thing.
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Caleb Clark
Posted over 1 year ago
Should games be used as a primary teaching method in schools?
The problem with this would be two. One it would blur the line between reality and games. Right now that line is clearly defined as games are very obviously not meant to be used in real life. Building a game specifically intended to be used as a real life "substitute" even as a teaching method could possibly be disastrous to those who are using, not everyone will be effected but percentage will be enough to take notice. The other problem would be the actual development of such a game. Learning isnt fun because of the long and tedious process. Games are fun because they have instant gratification. Even for someone just beginning. To make a game that gives "learning an instant gratification would be to make a game to try and simulate life itself... Only sped up. Which brings me back to my original problem.