Mar 9 2013: It is interesting that Mitra uses a similar argument as Sir Ken Robinson about the one-size fits all classroom. Mitra attributes it to the bureaucracy needed for a militaristic empire, SKR attributes it to the industrial revolution - not unrelated, I'd guess.
My problem is with the examples of learning Mitra shows. They all feel very rote and easy for the kids to read and regurgitate. I would like to see more problem solving and critical thinking skills in a learning environment for the future. Other than the English skills these kids are demonstrating, I am not convinced they are any more "workplace ready".
At EdGE at TERC, we are using a similar philosophy of self-guided learning with technology - but we are using games as environments where content learning and reasoning skills can be developed, implicitly and then explicitly, for learners of all ages and backgrounds. http://edge.terc.edu/
Nov 24 2012: Portal from Valve. They have learning in games down to a science....I learned how games could be used as a vehicle in education from this game.
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A comment on Talk: Sugata Mitra: Build a School in the Cloud
My problem is with the examples of learning Mitra shows. They all feel very rote and easy for the kids to read and regurgitate. I would like to see more problem solving and critical thinking skills in a learning environment for the future. Other than the English skills these kids are demonstrating, I am not convinced they are any more "workplace ready".
At EdGE at TERC, we are using a similar philosophy of self-guided learning with technology - but we are using games as environments where content learning and reasoning skills can be developed, implicitly and then explicitly, for learners of all ages and backgrounds. http://edge.terc.edu/
A comment on Conversation: What's your favorite computer game?