About Justin

Bio

I'm on a mission to to unlock the power of community play.

Comments & conversations

216201
Justin Bastian
Posted 7 months ago
Community Organization and Impact in Online Games
With 11 minutes left, I want to thank Dr. Riccio for creating and hosting this first-of-a-kind TED conversation, TED for granting us access to their amazing platform, everyone one who shared their personal experiences, questions and concerns and those of you who tuned in as this conversation progressed. I am proud to have been apart of this effort. If you would like to remain plugged into the conversation or to learn more, head over to our: Community Website - www.thedivisionigr.com Community Forums - http://community.thedivisionigr.com/ Twitter - https://twitter.com/D_IGR Facebook - https://www.facebook.com/THEDIVISIONIGR?ref=hl Cheers!
216201
Justin Bastian
Posted 7 months ago
Community Organization and Impact in Online Games
What an awesome community snapshot Luke! "I learned that my time spent with specific online games was just an extension of real life like my cell phone. Except we were doing something really fun together as a team while we talked." Man, isn't that the truth. Even though our interactive ecosystem has exploded over the past decade, no other social platform ties it together quite like games. Thank you for joining the conversation. Great share.
216201
Justin Bastian
Posted 7 months ago
Community Organization and Impact in Online Games
It's amazing to have discovered SPARX and your games initiative David. Thank you for joining us! Because we share a similar purpose and as I read your post, I read the following quote (paraphrased) like this: "As more research on gaming becomes available, we will see a "tipping point" toward widespread community discussion on the benefits of well-designed games and the communities they orchestrate. Games professionals will have to move past old assumptions, professional "ego", and financial/guild concerns to embrace the fact that gaming can serve a transformative role in our world. Parents and teachers will need to discuss which games and communities kids should be encouraged to engage -- not whether they should be playing at all." If a persistent game of sheep's knuckles was able to save the Kingdom of Lydia, video games and organized communities might be our best approach to a number of significant problems in our society. Keep fighting the good fight sir!
216201
Justin Bastian
Posted 7 months ago
Community Organization and Impact in Online Games
Dan, I whole hardheartedly agree with your position on SOCOM and the value of David's game design. In 2002, game design was really our only construct for rich online interaction. Today, using interactive tools such as console networks, STEAM, Skype, Facebook, Twitter, Twitch, YouTube, Instagram, etc. in, around and outside of gameplay to stay connected creates a continuous stream of engagement unlike anything we have experienced to date. And, it's only growing. Our ecosystem has evolved. Now, I believe a game's community is as important as its design. I think Gary really nails this in his open letter explaining the relationship between games Dev, community and science >> http://www.thedivisionigr.com/triad.html
216201
Justin Bastian
Posted 7 months ago
Community Organization and Impact in Online Games
"On a side note being a leader can have similar issues as being in an online community. Not showing emotions and invulnerable. Being too real/ human can result in lost respect and people challenging your status, as well as subordinates questioning your authority." I've found the key to effective community leadership to be the opposite Troy. The ultimate challenge for many gamers is to operate as a true persona, to shatter the notion that your actual identity places you at a disadvantage or diminishes your ability to be taken serious. For some, the true persona pursuit takes real courage and presses on a real fears. What better place to practice ones self-awareness than a virtual world with "no real consequences." What's to loose? What a better gym to work out interpersonal weaknesses and build core strengths than in the multiplayer games we play. Sure, mistakes will be made and vulnerability exposed. Until it fades out all together, embarrassment can be a reoccurring bi-product. One might even look like an asshat from time to time. That's life. Over and over, I've witnessed the persona pursuit transform lives. Everything to gain.
216201
Justin Bastian
Posted 7 months ago
Community Organization and Impact in Online Games
Burnt wrote: "Not only do you provide testimony as an example, but that description is the perfect way to describe the backbone behind the effort. You can always develop something incorrectly, hence the "hostile, unforgiving... and offensive" communities you explained. But if used correctly, the impact can be real. I couldn't have said it better." +1
216201
Justin Bastian
Posted 7 months ago
Community Organization and Impact in Online Games
In my experience, giving up "ego-centrism for socio-centrism" doesn't mean we do so in sacrifice of our own well-being or personal ambitions. I have found that it actually enhances ones self-awareness, individualism and influence. I ask, who, on average, embodies the heroic imagination in daily practice more than gamers? :) Loved this presentation Gary. Great share.