Sebastian Sluga Posted over 1 year ago Paola Antonelli: Why I brought Pac-Man to MoMA im not sure Walking dead is a good example.... though i agree it is wonderfully made, and aspects of the game certainly deserve recognition.... it still holds alot in common with purely commercial franchises like Call of Duty, and Halo.... which are fun, may have great graphics, and have some excelent teams of writers to add to the game.... All of these still were designed to sell.... I think this is the biggest issue when discussing Games as art; they are largely a consumer product. Like films often times they are largely made to target and entice a specific demographic into purchasing the games.... then 100's if not more Artists each contribute a little bit to create a good PRODUCT..... there aren't that many games that throw that idea out in hopes to Innovate game play AND create something amazing.... this is usually only possible in smaller teams that occupy the Indie game genre.... Journey is a great example of this. "Katherine" is another game that instead of targeting some broad audience to SELL to, created one of the most surreal games to hit the market,; if you aren't going crazy by the end of Katherine, you were not playing Katherine.