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How can we make online games more productive, instead of just pure entertainment?
The human race spends nearly 3 billion hours weekly playing online games. World of Warcraft users alone have spent 5.93 million years playing. These games get progressively more challenging and competitive and yet they attract those who society refers to as the "couch potatoes" namely the lazy teenagers.
How can we as individuals gain more than just entertainment from the gaming industry?
How can society benefit (more than just profits) from this immense opportunity?
3 billion hours of positive stress a week sounds very attractive towards achieving large scale goals.














TED Conversations Admin 30+
This topic is already being discussed in the following conversation: http://www.ted.com/conversations/44/we_spend_3_billion_hours_a_wee.html
I'm going to close this to focus the discussion, but it would be great to continue the conversation here once the original topic closes a week from now.
Thank you,
Aja