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What are the advantages/disadvantages of learning models that exist outside of traditional educational institutions?
With the growing number of alternative learning pathways and opportunities to better serve the needs of individual students, what's working best? And what can we learn from the failures and tensions? Where and how have the models in the margins effectively disrupted the status quo?
I'll add to the conversation my current initiative, Breaker - driving alternative learning and social innovation by mobilizing interdisciplinary teams of young creative collaborators to design product solutions to global challenges.
This Live Conversation will start on Feb. 15, 2012, 1:00pm EST/ 10:00am PST
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Jose Martinez
Can game technology be used to make the system of education more fun, engaging, and valuable?
How would such a “gameful” classroom be structured?
If you want to participate in our discussion, here is the link: http://tinyurl.com/rit-edu
How do we begin to implement this new system? What would the 1, 5, and 10 year plans be for creating a new, more engaging system of education?
Thank you,
Jose
Marcus Cherrill
Franco Phang
Jose Martinez
Juliette LaMontagne 500+
paul bettinson
Trevor King
Elise Moussa
This platform is what we offer, where you learn in a fun way, share what you know so others can teach, and we pay you each time you learn.
Right now we are scaling up to have thousands of classrooms, which will all share a database so you can "tap into" current knowledge. Be sure to contact me if you'd like an online classroom for your students, kids, or programs.
Jose Martinez
Raunak Singh Ahluwalia
So when you say 'individual learning environment' Juliette, I get THAT!
Personally i'd like to build in interactivity into the system, rather than depend upon the 'crowd' to provide it.
Marcus Cherrill
Sheila Stewart
Jose Martinez
Elise Moussa
Joseph Espinosa
What the "gaming" concept provides is the a sense of (level) accomplishment instead of just a letter grade. I think the Leap Pad and other electronics companies have seen vast improvement when learning is turned into a video game. I'm concerned about the bastardization of it when it's tied into corporate characters (such as Disney and Pokemon, etc..). However, it's a catch-22, it's those character that allow the child to be open to learning and using that particular video game because of the cartoon character affiliation. That is what worries me a bit. But if it's Micky, Piccachu, Batman, or any character, if it does a better job teach my kids math, science, literature, or english, then i could care less about the presentation as long as the goal of learning is achieved.
Sally K.
Elise Moussa
Dee Cardenas
http://thegameofvillage.org/ shows the utility applying math and social studies in a real-time/non-virtual game environment.
Anant Kothari 500+
The real question however should be whether gaming can be used to teach long-term qualities such as being able to make yourself learn at a job when it would be no longer "fun".
One must remember games are extrinsic motivators and they may or may not teach students qualities such as grit and perseverance.