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Dessislava Boshnakova

Owner - Manager, ROI Communication

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create a team within our TED community working on ideas that can became educational games.

What do we want to teach our kids - globally?
Who can give us background information - facts and figures?
Do you want to became part of that team - and creating projects about educational games?

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    Feb 16 2011: I have an edutainment game idea

    So anybody who wants to help me with it is welcome.

    "Save the planet, save your allowance ; An integrated domestic edutainment game"

    The basis is simple: we couple the energy that enters a house (the electricity meter, or 'smart grid' data) to a game-platform (like this Conversations, but with more level up and graphic things).

    As such, any kid can play this game: the more energy he saves around the house (turning of lights & stand-by modes,...) the more XP he get's for his character.

    As a bonus, the energy bills of the parents go down. As such, the kid can be rewarded with the money saved (he ought to)
    => While playing, one learns to understand energy use and conservation, becoming eco-minded. By earning the money, the kid becomes entrepreneurial. And planet and parents profit from it as well

    We might need Jane Mcgonigal involved in this too ;-) http://www.ted.com/talks/lang/eng/jane_mcgonigal_gaming_can_make_a_better_world.html

    This can be extended to gas and water consumption, adding 'things to improve' quests

    Note: this game needs to be designed to be adaptable to multiplayer mode.

    Any people ready for a startup?
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      • Mar 12 2011: I like Christian's idea and I like Marks expansion on it. Mark is right, XP would be too extraneous a reward. They need to see what they have actually done. In any case I think it should be more involved in reality than on a server.

        If its worldwide the participants in the game could connect with others throughout the world and come up with new ideas on how to save energy. They should be rewarded in some way for connecting with others and coming up with ideas. After all, real issues are not solved by one man alone. These kids should learn that early and have it built into them how to form communities.
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        Mar 13 2011: Thanks Mark and Briannin for the imput.
        (all others too of course)
        It does complicate the way of designing it, doesn't it? so how show the complexity of the 'real' positive impact you are having?

        But if you could help me figure out the details: would be great.
        (now I only need an entrepreneur, programmer, game-designer, electricity expert and some funding) ;-)
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      Feb 18 2011: The idea is great. What do you need to get started? And do you think that the game can be made in different languages?
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        Mar 12 2011: project light warrior ( google it ) is another project which wants to bring the nature of the "other side" of conspiracies about reality to the commoner ;)
    • Mar 12 2011: I saw the video. The games she was talking about weren't even games. They were forums.
      • Mar 12 2011: Just because they're forums doesn't mean they aren't games too. Text based role playing games is hardly news, and though they might not be very popular anymore, they're still very much games and relevant in this discussion.

        What type of game it is doesn't really matter in initial steps of research of this form. In fact, I think that type of game is a perfect fit for early experiments, as it's cheap, easy to maintain and very barebones.
        • Mar 14 2011: What I was trying to say was that those games aren't gonna be played as games. Are you a gamer? If you are you would know how absurd this idea is. You think people would play math games when they have world of warcraft? ever? I don't. You can't make a fun educational game.

          Nobody really goes through an epic win very often. They might once in a while when they play strategy games but in games like world of warcraft you just play for levels, not epic wins. Plus you feel good while playing but bad afterwards.
      • Mar 14 2011: I think you're view of gaming is odd and completely wrong. I am indeed a gamer myself, and yes, math based games is definitely something I think people would play if done right.

        Stating that "you feel good while playing but bad afterwards" is something that is completely alien to me, and to me seems that you have a really odd relationship to games and continue to spit out bold statements based on nothing (such as "You can't make a fun educational game", which in fact is wrong, as I've played fun educational games).
        • Mar 14 2011: You might have played a fun educational game but you probably played a noneducational game that's better.

          You might be right about me having a wrong and weird view towards games but statistics show that it has a negative effect on the brain

          Plus the education will most likely come in the form of hard facts, not critical thinking.
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      Mar 13 2011: I'm up for it! And I can translate, too :)
      The idea to use games in education is great and it is something that kids today use and understand more than just sitting at the table and reading from a textbook. I'm a trainer also, and my team and I use different kinds of games - both with kids and adults, and they really work, everybody likes them.
      And games are not "just" games or entertainment. Jane McGonigal clearly pointed out that while playing a game, we experience a lot more than just fun. We just don't tend to look at it that way. While some of them may not be educational (although I wouldn't agree, even in the "stupid" games you learn something, or at least something about yourself), I don't think that formal (textbook) education is sufficient in the world today. What about social and emotional skills? Collaboration? It's not games per se that teach kids, it's the dynamics of games. And the content can really be anything we want to teach them.
      I suggest another great talk on the subject: http://www.ted.com/talks/lang/eng/seth_priebatsch_the_game_layer_on_top_of_the_world.html

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