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timber maniac

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Which video game has challenged your perspective on the way you live your life and how?

The video game I credit is a role playing game called Final Fantasy 7.

The conflict of the game begins immediately. As you play the story unfolds and you learn of a corporation that is extracting 'Mako Energy' from the planet by means of giant reactors. This 'Mako Energy' is then converted into electricity that is used in the city surrounding the reactors. It is a lucrative business. As a player, you begin the game with your character being directly involved in a vigilante terrorist group; a group whose goal is to destroy these 'Mako Reactors'.
Though the character you play cares little for the goals of his group (your character's main interest is making money), you continue to be involved in these vigilante missions. As time progresses in the game (meaning you complete more story-line) your character learns that 'Mako Energy' is found in all of the creatures and plants that inhabit the game's world. When a life ends this 'Mako Energy' flows back into the planet. It is then recycled by the planet and used to create new life. You understand that the extraction of 'Mako Energy' will result in the disabling of the planet's ability to support new life, and it also means that the planet is itself a living thing (as a player you can visit a place in the game and hear the planet itself making painful noises). You learn that the corporation's president is aware of these facts and is yet still planning to progress with the extraction of 'Mako Energy'.

How did this challenge my perspective?

Growing up I had been exposed to many different ideas of accountability but only at the age of 12, with the help of this compelling story, did I seriously contemplate my role in society. I wondered what kind of character I was, and what kind of character I would like to be. The story made it clear that those who act from a source of greed were ostracized from a moral society. I decided that indifference towards suffering cannot be hidden and that greed will never be satisfied.

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    Feb 23 2012: Rune Factory (DS). This is an odd choice but I remember my first impression of the game as something quite inspiring. As someone growing up playing the Zelda series, the fundamental method of 'earning' money in games is often through killing monsters or cutting grass... But Rune Factory brings back the notion of 'farming' (i.e. a form of repetitive labour to earn money in games) to the very core - hard, honest, non-violent/destructive, patient, and productive labour of planting seeds, growing crops, and harvesting to earn a living. And this makes Rune Factory one of the games where I get the most rewarding gaming experience. One of the comments I made after playing this game is that “If all kids (or teens or young adults) play this game as part of their education, they would be so much better in managing their finance since they would understand that money is not something to be taken for granted – it’s not something that appears out of nowhere but earned by someone (parents/gradients/etc.) through work and labour.”

    Catherine (PS3). This game is truly for the mature gamers but the story is so intriguing and equally relevant. Some reviewers describe this game as a “coming-of-age” story and I think the gameplay and narrative really resonate with me as someone recently graduating from university and entering society as a ‘real human being’ (somehow I can’t help but agree with the sad and probably unfair mentality that students are not ‘real people’). It is a story about taking responsibility, about facing and overcoming the fragility of human relationships, and about commitments (either to oneself as being true to their hearts or to others as being faithful to their promises). There is no ‘correct’ ending to the story, and I think that’s the beauty of this game since it allows the gamer to discover what it is to be an adult. An eye-opening example of what the future of gaming can do in terms of narrative and gameplay.
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    Feb 20 2012: Hi Tyne - great learnings you are telling us about. Thx for sharing !

    My experience was much easier: "The Settlers" were enough to change my perspective on the media; to understand the active part of it ..... However Twitter really changed by behaviour and my information horizont - and made be a different person. I now feel globally more repsonsible than ever before.
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      Feb 21 2012: Thanks for sharing! What kind of game was The Settlers? It sounds familiar!
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    Feb 18 2012: I definitely have to say Chrono Trigger changed my outlook on the world, and my place in it. The contrast of instantly travelling from a happy, green world of peace to 1000 years into the future and seeing a dystopian civilization was an eye opening moment for my younger self. The way the game progresses, you can make decisions to make the world a better place for everyone in the future (restoring forests, spreading peace and goodwill, many other options along those lines), or simply eliminate the immediate evil. It made me realize that if I try to help the world, help the people, and help myself, then the world can only become a better place. I see the world now as having unlimited options to change it for the better, whether I live to see the results or not.
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    Feb 16 2012: Warhammer 40K. Not technically a 'video' game, but a model-based war game which eventually had great video games modeled after it.

    A central theme in Warhammer 40K is internal corruption, brought to life by an evil force called Chaos which prays on the personal desires of individuals. A popular writing within this vast story-world (developed for decades by dozens of story developers and even more novel authors) is "Chaos claims the unwary and the incomplete. A true man may flinch away it's embrace if he is stalwart, and if he girds his soul with the armor of contempt."

    I always viewed the topic of Chaos Corruption as a mirror for the corruption of personal morals. We often wonder if we can change a system founded on immoral practices from within the system without corrupting our own moral ideas. These stories of holding to an ideology, of slow corruption and guarding ones integrity form a back-bone for my own moral integrity.
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    Feb 16 2012: Tetris.
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    Feb 15 2012: I'm not a video gamer (so maybe my answer is a bit redundant) but my sons are and my attitude towards them has changed quite a bit. I previously looked at them as pure entertainment and my inability to get my children's attention while they were playing prompted a negative perspective. Lately however, I've noticed my ten year old using words whose meaning he knows from the games he plays. He's also making inferences based on strategies he's used and his critical thinking skills are improving by leaps and bounds. While I'm reluctant to credit video games for this learning resurgence, as an educator, I am fully aware that this has most likely played a role...and I'm now trying to show an interest in them :) So to answer your question - yes, they have changed my perspective!
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    Feb 14 2012: I enjoyed following Jane McGonigal's "Super Struct" game that enabled crowdsourcing through gaming to solve world problems - it got me thinking about all of the things that gaming could help us resolve if we were to collaborate through gamificiation. My understanding is that she is releasing a new game called "Super Better" focused on improving your health in a similar format.
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    Feb 13 2012: Not a one. I never took them that serious... except for the tendonitis I have from repetive button slamming action!
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    Feb 11 2012: Civilization (I've been playing since the first), SimEarth, and the various SimCity titles gave me a much broader perspective on the world when I was quite young and spurred an interest in Foreign Policy, History, and City Planning. For my 7 year old, using Tycoon games are quite valuable in letting him see how our votes and the actions of businesses impact our day to day life.
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    Feb 11 2012: games ask difficult questions. Mass effect 2 was a huge one. in the game, there is a character called "legion" (i think, might be wrong). He is a member of an artificial race of beings called "the Geth" (stay with me here).

    one a side mission in the game, you learn that there are 2 sides to the geth, 2 religious factions. their programming was a few 0's and 1's different from each other in the beginning due to a programming error (of which side you don't know) and a religious war between the 2 factions of geth had broken out.

    after a few shooting bits, you end up at a console. you have the option of changing the programming of the geth so that the programming is corrected without them even realising or you can destroy them.

    It asks the question, what if you could have you view changed, something that you are willing to die for in a second. so that say for the argument that you would meet a past version of yourself and want to kill each other.

    very hard one indeed. but thats why i like games, they ask very hard questions and reveal things about yourself rather than teach you a lesson... that what an interactive experience is made for! (that and fun!)
  • Feb 10 2012: Portal/Portal 2 taught me to appreciate the humor found in all areas of life.
    • Feb 10 2012: Perfectly agree. Portal 2 is one of the two games I would play again. The other one is GHOST TRICK: Phantom Detective - captivating story, great visuals, unique gameplay and lots of humor. It didn't change my life, but certainly challenged my point of view on death, in a very fun way:)
  • Feb 9 2012: I was always into the puzzle games or fighters, but yeah, FFVII definitely changed the way I played games. It was something my girlfriend at the time and I played together. It strengthened our relationship... even our mobile ringtones played that signature victory tune... crazy right? But it wasn't just the great story; it was the music too that inspired. Who doesn't feel a lump in their throat when listening to Aeris' (Aerith's) theme? So I appreciate most things that come out of Square Enix.

    But deep down I’m still a puzzler. Echochrome on PSP really made me look at myself. It’s just a mannequin trying to get from A to B on an Escheresque, existential platform. THIS is life…
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      Feb 13 2012: Thanks for sharing :3
    • Feb 14 2012: The music in Final Fantasy VII is brilliant. I love Nobuo Uematsu. He did a brilliant job composing for those games. ^^ And the scores he composed for FFX (not the tracks composed by the person working with him on that same game, mind you) are sometimes impossible for me to listen to without crying. The music paired with the brilliant characters that always come out of those games makes for an astounding, awe-inspiring video game.
  • Feb 8 2012: World of Warcraft. It didn't change my perspective, but it has taught me a lot about teamwork that I use in my everyday life. Understanding the roles in group projects (a tank, a healer, those that just concentrate on getting the job done) takes on a new perspective when it's a group of five people, ten people or twenty-five.

    These days, much of my play is more about observing the interactions of the other players than the competitiveness of the game itself.
  • Feb 8 2012: While I doubt "challenge my perspective in life", I feel like I've had video games touch me in the same way a well written story can. Funnily enough, when I play a video game, I play it for the story - not the gameplay - and to hear the soundtrack. And if the overall spectacle (the animation) is good, there's an extra bonus point. Without a good story, I feel like I'm playing the video game and not gaining much. Maybe a fun time with my friends, but not much else. If the video game matches up to the qualifications Aristotle lists in his Poetics, it's gonna be good. Yes, Aristotle's Poetics can be applied to anything. I guess that makes me a very nerdy video-game lover.

    The Final Fantasy games are definitely some of the games that have touched me. I watched my brother play most of them because I'm just so horrible at actually playing video games. Yet I love them. Sigh. Oh well. I actually played through Final Fantasy X. By the end, I could not believe the journey I went through, and how real the characters had become. All of the Final Fantasy games are definitely precious to me in so many ways.

    The soundtrack of them, for one, is always brilliant.

    The other game that has astounded me is The Word Ends With You. That game is definitely one that has great gameplay, cool animation, a GREAT story, GREAT character development, and for a lot of people probably did challenge their perspective on life. Constantly showing the message to "broaden your horizons". The gameplay is endless, the story is amazing. Overall, The World Ends With You is a complete work of art. If we're going by Aristotle's Poetics here (which can be applied to anything), TWEWY has got it all. And it shows.
  • Feb 7 2012: I am not sure that a video game has changed my perspective on life, but I do believe they can make us numb to certain things. I am a veteran and was a war hawk when I was younger. The older I get, the more I see the human side of war. It is not all about the covert operations that we see on t.v.....many times it is about the women and children who are caught in the crossfire. Having said that, I believe the introduction of the "Call of Duty" first person shooter games gives the students I teach a different view of war. They don't understand the toll that war can take on the people or the economy of a country, they see the war as cool explosions and sniper headshots. Many kids are drawn to the military with the expectaion of a "gaming" experience without realizing there is not an option for a restart.
  • Feb 7 2012: I would have to say Starcraft II. I have gotten a lot better at planning since playing.
  • Feb 7 2012: Sid's Civilizations series is a good one to be pointed out. Gives you a grander, the-look-from-above sort of perspective on things, the same feeling you can get if you dig astronomy or those origin of the universe and meaning of life fields of study.

    Bioware's Mass Effect series is another one. Aside from the somewhat 'realistic' future outlook this RPG game gives, the importance of choice and morality is a thing to take away also. "Every decision" you make will have impacts on the story. In fact, decisions made in the first game will have big impacts on the last one with saved game file imports.

    Anyway, look these up if interested.
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    Feb 7 2012: Elder Scroll Skyrim.
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    • Feb 7 2012: Me too. Final Fantasy VII. But not in so many words.

      My take was on the protagonist's perspective. Never in a game was a character made more true to life.
      Cloud Strife changed with the story. At first he was cocky, then later he regretted an event in the story and then he resolves it.

      I came to a conclusion about Life:
      Your story is about your trials(strife), how you choose to get through them, and what you become in the end.

      I hope I resolve all that I regret in the end.
  • Feb 5 2012: I've never played it but Mass Effect takes the cake for character accountability.
  • Feb 2 2012: Probably the original Legend of Zelda. Aside from having to wander around to find everything, it actually got me to realize the importance of contacting others when I needed help. Then again, that's also what the developer Shigeru Miyamoto had admitted during his 2007 GDC address. He admitted that he wanted it to be a single player game that people had to interact with others in real-life to actually learn how to advance in the game and find everything that can be found. So he and his team, in effect, created multiplayer single player game.

    Though, in more recent terms, the general The Elder Scrolls games, mostly as they are the interactive, digital versions of the medieval romances and Norse/Germanic sagas, which were often used to question or reinforce different societal values.

    Probably one of the things that made me question the most though, most recently that is, is Alan Wake. Then again, this is coming from someone who is trying to break into being a writer and it was covering aspects of the psychology of both writer's block and the act of writing itself, as the story revolves around a writer who has writer's block that ends up falling into a story that he's unaware of the fact that he's writing it.
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    Feb 2 2012: Eve online.

    It has the most complex economics, strategy and tactics in any MMO I know of.

    As 20 something I learned a lot about trade manipulations, unrestricted human behavior, power abuse, need for making an impact on people and the world (meaningfulness).

    It has taught me much:
    - It has simulated times of war to me.
    - Shown me how war profiteers are making money, how they manipulate and create conflicts.
    - How little an individual is worth.
    - How greed motivates people.
    - Not to be naive.
    - That most people are generous and cooperative.
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    Feb 2 2012: VIDEO GAMES KEEP YOU YOUNG, as you will see in this great video of a 100 year old woman and her love of the Nintendo DS http://www.youtube.com/watch?v=nawe7F8cZ_U&list=UU3cC3fqGreVygtVtfGIRDGg&index=1&feature=plcp
  • Feb 1 2012: Star Wars Knights of the Old Republic 2 was probably the first game that I ever really had a realization moment about myself with. While playing through Kotor 1 I played a dark side character, but really didn't feel much about it since the majority of the time the characters that I would gain dark side points by doing whatever it was I was doing were really deserving of said nasty actions. When time came to play through Kotor 2, I was confronted with an option to do an evil deed, and just couldn't bring myself to do it. I had the thought of "Is this really the type of person I want to be?", and so in turn I started picking the choices that I would pick in real life, rather than the choices that would disconnect my character from my morals beliefs; regardless of how funny they may be. I've since played through all the games that have moral systems in this sense, and I find them much more fulfilling (and people in the games seem to like me a whole lot more for not stealing everything of there's).
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      Feb 1 2012: I agree with you Blake. I remember everyone was blown away by the ending in knights of the old republic 1. That is awesome when a story flips your perspective on its head. Playing as what you think is the good character only to realize...that you are the evil character. (or is it just that each person has their own view of what is good and bad. what is good to one may be bad for another.)
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    Feb 1 2012: EVERQUEST:

    In 7th grade I started playing in January 2000 and didn't quit until 2005. I am 25.

    This game is a fantasy MMORPG game.

    Immediately my vocabulary increased, a lot. The game content did this not the PCs.

    Started educating myself how to build computers to run games faster leading to a interest in science and technology. Again no one helped me (except forums).

    Throughout high school my twin brother got in so much bad trouble it was deafening, I however got in no trouble.

    Adventuring frightened me a lot and had me on edge whenever I traveled to unknown locations (sometimes dying, one time losing my corpse and everything on it) but afterwards having the knowledge and experience to then help people know what I know and grouping with them to help me and them was well worth the sweat and adrenaline, not to mention the anger and beat-in keyboards.

    Everquest has taught me a lot looking back over the years, particularly at a very young age, but if I would have to tell you one thing this game has taught me more than anything it is you have to group with different types of people in different environments, some times, to have a really good time and the same applies outside.

    I have been catching up outside since 05 going off to college in Colorado and doing everything there is and I've only hit the 1% mark so keep adventuring wherever and whenever!

    Safe Sailing,

    ~Martin
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      Feb 1 2012: "...you have to group with different types of people in different environments sometimes to have a really good time..." I agree! It feels great to venture into new fun communities, especially when they are full of good people (like TED Talks website!).
  • Feb 1 2012: I also have to give kudos to the developers-- I've seen this moral dilemma thing played with in so many games and rarely does it ever feel like either (1) a dilemma for the player (instead of the character) or (2) that it actually makes an appreciable difference in the game itself or its outcome, other than the superficial.