- James Grimaldi
- Westfield, MA
- United States
This conversation is closed.
A website-based humanitarian L.A.R.P. (live action role playing) game.
Imagine you wake up; eat breakfast; and get ready for work. Now before you walk out the door, you log on to a PC role-playing game to accept a "quest". This quest is worth roughly 150 experience points (Enough to achieve a level-up).
The Quest: Pick up $10 worth of groceries. Deliver the parcel to the nearest food-bank.
Suddenly, there is a community of gamers "Pwning" hunger in cites across the country.
Now imagine your "guild" of players is charged with the quest of mobilizing to help a local community that was recently hit by a natural disaster. Now this is no side quest, so it will be worth major "XP" every gamer in the area is going to want to aid the effort.
Now imagine a child has gone missing. The internet hub will remained updated to any details. Like all quests, players are urged to to what they can....
It sounds ambitious; but these communities of gamers could LARP a major change in cities across the country....potentially across the globe.
The game would be free to play of course...but donations would ensure a player get the best gaming experience possible. Gamers that have acquired sizable amounts of "loot" will have no problem investing their loot towards the bigger picture:
Saving the world one quest at a time.
This idea not only could/should happen, but it needs to happen in some way/shape/form. The amount of effort a gamer will give to complete a goal is insurmountable. When that goal is to help their fellow man; everyone wins this game. Please, any and all input is welcome. My fellow TED-gamers must unite in this first, of many, quest to save the world.