- Steve Bruno
Web Project Manager,
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Create a game that provides real monotary value
In the last 5 years there has been a very large increase in the casual gaming space. The DS, Wii, smartphone and Facebook platforms have made games very accessable.
Many of the most popular games rely heavily on incentives and rewards. There is work put into playing a game, and then a reward is given.
I have been trying to think of an innovative mechanic that would allow for the casual gamer to provide something of real monotary worth.
There are the obvious ad and sponsor based models, but I believe there must be some activity that has some intrinsic value, and is also entertaining.
If we look at world of warcraft, or farmville, we can see that people are willing to do "labour" in order to achieve a larger goal.
Any thoughts or discussions on this would be very helpful, especially from gamers.