- David Williams
Lecturer - BSc Computing & Multimedia / BSc Business / Game Anal, Arvato
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Can gaming characteristics be used a a means of reaching a broader range of students in a class
As a facilitator of education or learning the hardest part is to assure to can communicate your message effectively to an entire class or group, yet a video game like Call of Duty can reach a target audience of 13.93 million who can pick up its intricacies with minimal instruction and self education to compete on a global level.
Are we as facilitators missing out, in that our audience has progressed to a new approach to understanding and should we as such not create a more versatile curriculum based around the involving and intuitive approaches to gaming to better reach our audiences.
sound, graphics, background and setting, duration of game, rate of play, advancement rate, use of humor, control options, game dynamics, winning and losing features, character development, brand assurance, and multi-player features, etc.