TED Conversations

David Williams

Training Specialist , Arvato

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Can gaming characteristics be used a a means of reaching a broader range of students in a class

As a facilitator of education or learning the hardest part is to assure to can communicate your message effectively to an entire class or group, yet a video game like Call of Duty can reach a target audience of 13.93 million who can pick up its intricacies with minimal instruction and self education to compete on a global level.

Are we as facilitators missing out, in that our audience has progressed to a new approach to understanding and should we as such not create a more versatile curriculum based around the involving and intuitive approaches to gaming to better reach our audiences.

sound, graphics, background and setting, duration of game, rate of play, advancement rate, use of humor, control options, game dynamics, winning and losing features, character development, brand assurance, and multi-player features, etc.


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  • May 8 2013: I love the TED talks that are on here that are focused on gaming as a means to enhance and improve learning and education. I feel they are identifying a niche that has yet to be successfully filled.

    The issue with most educational gaming is, as someone pointed out earlier in this thread, that it's incredibly boring. But if you look at the advancements being made in some video games, you can find environments and worlds that immerse you in continually unfolding places which capture the imagination, and beyond. I see a game being produced like Destiny (http://www.destinythegame.com/) where developers talk about living, breathing worlds, where you create your own story, and how the environment will link back to knowledge of our own universe, I can't help but get excited. (Especially as a casual gamer) How can we create these same gaming experiences, and then leverage them to enhance education and our actual environment outside of the digital one? Especially since a good chunk of what makes a game good is problem solving and strategy, something that we could use to solve pressing issues. Not only that, but if we make great educational environments through video games, we could actually get more people excited about learning.

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