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Debate: Video games are the drug of the century

Video games are constantly progressing towards characteristics similar to drugs. If we look at a huge point brought up in the speech mentioning how ancient "lydia" (i think) used video games to cause the people to ignore or forget about the necessities to life such as hunger. This effect is very similar to the effects of many drugs like acid which are used to dull sense of reality and enter an external world to forget the problems in reality. This is one of the many things that video games have in common within drugs.

So the debate is are video games being used for beneficial reasons like teaching values of never giving up on a mission and knowing the possibility of accomplishing important objectives. Or are video games like World of Warcraft offering an alternate world for a person to escape to and allows the creation of an avatar that reflects the person they wish to be and the existence in a world different from reality?

Please if you are arguing one side think of arguments that oppose your own point of view and offer them as well only because i would like to hear both sides and it will allow for a much better debate and allow for you to articulate your argument in more depth.

Topics: Video games drugs

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  • Dec 10 2012: Drugs are usually used by individuals to alter their sense or perception of reality.
    Reality being their own world.
    Everyone has a lot of stress in their lives and a lot, a helluva lot, of fear.
    I think the number one selling medicine in the U.S. is for anti-anxiety.
    At least I know this was true about seven or eight years ago. It may have changed.
    I watched very successful, apparently well-rounded mature people, who worked hard, made more than a living and ate anti-anxiety pills for sustenance.

    Twiddling the thumbs was one of the first forms of denial that I recall, to wile away the monotony of daily life.
    That's what life is. It is insanely monotonous, boring and prone to driving one insane.
    So we humans have developed all sorts of things to get us out of it or to somehow just simply deny it to ourselves.
    Next, at least for the more modern age, came smoking. A great way, and a drug, to stop thinking and focus on puffing every time one had a thought that bothered them.
    The walkman, with headphones gave people another way to tune out.
    As we refined and upgraded the walkman, we came up with the cell phone so that one could always and almost immediately have access to another voice that wasn't their own thinking.

    It has now progressed to smart phones, with pads that allow one to flip their fingers or thumbs up and down, sideways, searching, always searching for something to take them out of themselves and their thinking.

    It looks an awful lot like the twiddling of thumbs from my childhood days of poverty.
    Just about everything else today is a way to (quote Roger Waters), amuse ourselves to death.
    The death is mental, emotional, psychic and spiritual.

    We even call them "tools" and they are, but they are very addictive tools.
    Now what is dangerous is not that they are addictive, but that the general population, worldwide, now carries the predisposition to addiction, and addiction usually leads to insanity or death.

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