- Amy Kenyon
- Milton, WI
- United States
Gaming is frowned upon at the high school level. How can we turn that gaming interest into a positive in the classroom at this level?
I am a high school teacher. I have many male students that are gamers in my class. It is cases like Columbine that make it difficult for teachers to promote gaming if it contains any violence at all. I would love to find out how to use this interest in gaming to promote higher level learning in my classroom, but many games involve violence--which is a taboo subject in the schools.