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Hassan H

Yunus Social Business

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Will the Internet, Social Media and Digital Technology destroy the value of money?

I think that you also noticed that the good use of the Internet, Social Media, Digital Technology and Free Software have enable collaborative behaviors and trust between strangers. TED, Wikipedia, Coushsurfing ... are some example among tons of other.

We now have the ability to share and improve together all kind of knowledge without money. What do you think ? Will the Internet, Social Media and Digital Technology destroy the value of money?

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    Jun 14 2012: The "value" of money has always been a subjective, but the "need" for money is a debatable concept for the future. Money (or some form of currency) was a necessary component for an early civilization that is trying to rise above a barter system.

    But all of it is based on the fundamental principals of supply and demand - it all first assumes that there is some "thing" that is not readily available, that must be produced or provided by a person or organization that exhibits the means to do so. The more more scarce the thing is, or the more difficult it is to produce, the higher the value.

    The most obvious examples can be found when looking at things that everyone needs, but don't have to pay for (yet, anyways). Air...sunlight.. these commodities have high intrinsic demand, but they are so abundant that no market exists for them to monetize on. A person's access to air exists regardless of their (nonphysical) means. Thus, it can be said that anything that can be sustained at abundance, and becomes ubiquitous, inherently diminishes the value (and ultimately the need) for money in that area.

    And while this might sound like a positive, Project Venus type pitch for an abundant future where everyone simply has access to everything, it's not.

    All that actually happens is that the need for currency shifts to the next concept. If I no longer have to pay for digital music, I will still retain my desire to see my favorite bands in person, and that requires occupying a seat at a stadium somewhere that is limited by capacity, and run by a proprietor who employs individuals to maintain it, and provide other services (food, drink, security)

    The other point to remember is that even in entirely virtual spaces, human beings retain their need to be compensated in "some way" for their participation. This is why online spaces - even games - all operate with some kind of virtual currency or reward system.

    We do things to get things, simple as.

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