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Bryant Nielson

Managing Director / Co founder, CapitalWave Inc.

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Technology Enabled Learning for 2020

Millennial currently represent less than 14% of the work force. It has been estimated that by 2014 that will grow to 47%. The challenges that they represent to both universities and corporations is how to weave appropriate learning into the current curriculum to accelerate the learning for the next phase of our country. Already they (the Millennials) have spent more time playing video games than they have spent in classrooms.

The needs and demands for the future of learning (both universities and corporate) will be a mix of social networking tools in conjunction with experiential simulations. We already know that simulations allow for participants to be involved in a highly collaborative and social experience; while learning a range of complex skills in a controlled environment. Allowing participates to manage and experience: problem solving, risk management, critical thinking, team dynamics, conflict resolution as well as knowledge relevancy.

Where do you see the role of social media, gaming and mobility as tools for learning both now and in the 2020 workplace.

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